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Keel For Designers

Designers can use Keel without pretending that design is only implementation support. The board has room for discovery, constraints, and review, which means design work can stay explicit instead of being squeezed into engineering comments.

Discovery

Use bearings when the team is still learning

Keel gives discovery a formal place so design questions do not get squeezed into delivery stories too early.

Constraint

Shape voyages before implementation starts

Design decisions belong in the planned delivery arc, not only in loose references or verbal handoff.

Review

Attach visual proof to the story bundle

Screens, flows, prototypes, and manual review notes can all be recorded as evidence before acceptance.

How designers fit into the board

Use Keel when you need to:

  • reduce fog before requirements freeze
  • record the design intent that should govern a voyage
  • review whether a slice actually satisfies the intended experience

Useful surfaces:

keel next --role manager
keel flow
keel story record STORY-ID --ac 2 --file mockup.png

Bearings are your friend

When the right user flow, narrative, or interaction pattern is still unclear, the board should say so.

That is the job of a bearing:

  • explore before committing
  • reduce uncertainty
  • feed stronger planning artifacts later

This keeps design discovery from becoming "surprise scope" halfway through implementation.

Review with evidence, not memory

If the acceptance criterion is visual or experiential, record proof that supports that judgment:

  • annotated screens
  • prototype links
  • screenshots
  • manual review notes

Keel does not force design into automated checks. It does force the review signal to be public.