Keel For Designers
Designers can use Keel without pretending that design is only implementation support. The board has room for discovery, constraints, and review, which means design work can stay explicit instead of being squeezed into engineering comments.
Discovery
Use bearings when the team is still learning
Keel gives discovery a formal place so design questions do not get squeezed into delivery stories too early.
Constraint
Shape voyages before implementation starts
Design decisions belong in the planned delivery arc, not only in loose references or verbal handoff.
Review
Attach visual proof to the story bundle
Screens, flows, prototypes, and manual review notes can all be recorded as evidence before acceptance.
How designers fit into the board
Use Keel when you need to:
- reduce fog before requirements freeze
- record the design intent that should govern a voyage
- review whether a slice actually satisfies the intended experience
Useful surfaces:
keel next --role manager
keel flow
keel story record STORY-ID --ac 2 --file mockup.png
Bearings are your friend
When the right user flow, narrative, or interaction pattern is still unclear, the board should say so.
That is the job of a bearing:
- explore before committing
- reduce uncertainty
- feed stronger planning artifacts later
This keeps design discovery from becoming "surprise scope" halfway through implementation.
Review with evidence, not memory
If the acceptance criterion is visual or experiential, record proof that supports that judgment:
- annotated screens
- prototype links
- screenshots
- manual review notes
Keel does not force design into automated checks. It does force the review signal to be public.